I created this library while coding a remake of 
  the C64 classic Crossfire, but the game 
  engine soon outgrew the game, so I made it a shared library instead.  
  Crossfire versions 0.0.6 and up rely on Spritelib for the bulk of it's 
  code.
The idea behind this library is to encapsulate a sprite in a 
  self-sufficient object, set up simple rules to describe how these 
  objects interact, then turn 'em loose and let the framework do all the 
  work.  Right now, Crossfire is the only game based on this library but 
  I intend to write a couple more extremely simple games to give a less 
  complex example of how to use it.
Note - When configuring crossfire, depending on your system's 
  configuration, you may need to tell configure where to find the 
  spritelib shared object - i.e.
  
./configure --with-extra-libs=/usr/local/lib
 
Update -- spritelib 0.0.8 has been
  released, including a critical memory leak fix, and some timing fixes 
  for smoother animation.  Upgrading is reccomended.
Update -- spritelib 0.0.7 has been released.  This includes a minor 
  bugfix for total-screen redraws, preventing it from drawing sprites 
  that have expired one frame earlier.
Update - spritelib 0.0.6 has been released for
  UNIX®.  The event loop will now properly 
  handle negative framerates instead of puking on them.  Additionally it 
  now rounds fixed-point numbers up or down when converting to int, 
  instead of just truncating the fractional portion of the number.
Update - spritelib 0.0.5 has now been released for 
Windows®, and Crossfire 0.0.8 along 
  with it.
Update - spritelib 0.0.5 source tarball released.  Contains some simple 
  optimizations to sprite collisions and support for double-buffered 
  video surfaces, but most importantly contains a bugfix for the 
  offscreen-sprite problem.  Sprites with off-screen positions will no 
  longer cause the program to hang. (they won't be drawn either, of 
  course.)
Update - spritelib 0.0.3 source tarball and evc3 project files released 
  along with Crossfire 0.0.7.
 
Send comments, patches, ports etc to 
Tyler Montbriand