SDL_Scope
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![]() Using it is simple - just run it, and it goes. It features
It uses Simple Directmedia Layer, of course, and the SDL_gfx graphics primitives library. It has been tested under PocketPC®/ARM®, Windows 98®, Windows 2000®, and Linux® AMD64®. ![]() With Linux® and Windows® now both working, I plan to seperate the sound API from SDL_Scope into it's own general purpose library. |
Send comments, patches, ports etc to Tyler Montbriand, Tyler Montbriand. |
SDL_Scope Linux® source tarball (500K)
SDL_Scope Windows® and Windows CE® source and binaries (500K)