SDL_Scope
SDL_Scope is a simple example application that reads sound from a sound
card and displays it on the screen. It contains an SDL-style
sound input API for Windows and Windows CE(porting to CE was easy, the
CE sound API is identical!).
Using it is simple - just run it, and it goes. It features
It uses Simple Directmedia Layer, of course, and the SDL_gfx graphics primitives library. It has been tested under PocketPC®/ARM®, Windows 98®, Windows 2000®, and Linux® AMD64®. Update! I have ported the sound input code to Linux® and made a tarball. The screenshot to the left shows SDL_Scope running under Xorg®. It is quite useful in fiddling with my soundcard's mixer, just fiddle until appears. I've also made an XMMS© visualization plugin out of it, just because. With Linux® and Windows® now both working, I plan to seperate the sound API from SDL_Scope into it's own general purpose library. |
Send comments, patches, ports etc to Tyler Montbriand, Tyler Montbriand. |
SDL_Scope Linux® source tarball (500K)
SDL_Scope Windows® and Windows CE® source and binaries (500K)