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Spritelib Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AngleClass used to handle fixed-point angles
BouncySlightly modified Sprite
ManualTimerSimple stopwatch class based on a variable time reference
RectConvenience wrapper for SDL_Rect
RectListA simple stack class for rectangles
SfxpCoordClass used to handle fixed-point x/y coordinates
SpriteThe basic Sprite class itself
SpriteListA doubly-linked sprite list class
SpriteLoaderClass to handle loading all necessary data for a sprite
SpriteManagerClass to manage movement, collision, and drawing of sprites
TickTimerSimple stopwatch class, based on SDL_GetTicks()
TokenTypeA structure defining the type and subtype of a token
VCS_Surface

Generated on Sat Oct 11 13:19:34 2003 for Spritelib by doxygen 1.3.4