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Sprite Member List

This is the complete list of members for Sprite, including all inherited members.
bmaskSprite [protected]
CalcFrame()Sprite [inline]
CanCollide(Sprite *spr)Sprite [inline]
cindexSprite [protected]
clayerSprite [protected]
ClearFlags(const SpriteFlag flags)Sprite [inline]
Clone()Sprite [virtual]
CurRect() const Sprite [inline]
Deleteable() const Sprite [inline]
Draw(SDL_Surface *screen)Sprite
Draw(SDL_Surface *screen, Rect portion)Sprite
drawlayerSprite [protected]
DrawLayer() const Sprite [inline]
Event(int code, void *data1=NULL, void *data2=NULL)Sprite [virtual]
Expire()Sprite [inline]
Expired() const Sprite [inline]
flagSprite [protected]
frameSprite [protected]
framerateSprite [protected]
framesSprite [protected]
GetBitmask()Sprite
GetColIndex()Sprite [inline]
GetColLayer()Sprite [inline]
GetFlags() const Sprite [inline]
GetFrame()Sprite [virtual]
Init_Bitmask(bool enable=false, bitmask **bmask_in=NULL)Sprite
Init_Collision(ColType c_index=0, ColType c_layer=0)Sprite
Init_Flags(SpriteFlag flags=0)Sprite
Init_Frames(int xframes=-1, int yframes=-1)Sprite
Init_Layers(Sint16 layer=0)Sprite
Init_List(Sprite *previn=NULL, Sprite *nextin=NULL)Sprite
Init_Surface(SDL_Surface *surface=NULL, bool os_in=false)Sprite
Moved() const Sprite [inline]
MoveTo(Sfxp x, Sfxp y)Sprite [inline]
New() const Sprite [inline]
nextSprite [protected]
OnCollide(const Sprite *spr, ColType index)Sprite [virtual]
OwnBitmask() const Sprite [inline]
OwnSurface() const Sprite [inline]
posSprite [protected]
Pos() const Sprite [inline]
Preserve()Sprite [inline]
prevSprite [protected]
prevposSprite [protected]
PrevRect() const Sprite [inline]
Remove()Sprite [inline]
ReverseXVelocity()Sprite [inline]
ReverseYVelocity()Sprite [inline]
SetFlags(const SpriteFlag flags)Sprite [inline]
SetFrameRate(Sfxp frate)Sprite [inline]
SetVel(SfxpCoord velin)Sprite [inline]
Sprite()Sprite
SpriteList classSprite [friend]
SpriteManager classSprite [friend]
srcrectSprite [protected]
surfaceSprite [protected]
Tag()Sprite [inline]
Update(Sint32 dtick)Sprite [virtual]
Vel() const Sprite [inline]
velSprite [protected]
VXfxp() const Sprite [inline]
VYfxp() const Sprite [inline]
Xfxp() const Sprite [inline]
Yfxp() const Sprite [inline]
~Sprite()Sprite [virtual]

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