| AddSprite(Sprite *spr) | SpriteManager | |
| AddUpdateRect(SDL_Rect &r) | SpriteManager | [inline] |
| bg | SpriteManager | [protected] |
| CheckInBG(SDL_Surface *bg_in) | SpriteManager | |
| CheckOutBG() | SpriteManager | |
| Draw() | SpriteManager | |
| DrawOnBG(SDL_Surface *src, SDL_Rect *srcrect, SDL_Rect *destrect) | SpriteManager | |
| Event(int code, void *data1, void *data2) | SpriteManager | [virtual] |
| FastBlit() | SpriteManager | [protected] |
| flag | SpriteManager | [protected] |
| Handler(SDL_Event *event) | SpriteManager | [virtual] |
| Idle() | SpriteManager | [virtual] |
| lock | SpriteManager | [protected] |
| Lock() | SpriteManager | [inline, protected] |
| Move(Sint32 dtick) | SpriteManager | |
| Pause() | SpriteManager | [inline] |
| Paused() | SpriteManager | [inline] |
| Preserve() | SpriteManager | |
| QuadBlit() | SpriteManager | [protected] |
| rects | SpriteManager | [protected] |
| Redraw() | SpriteManager | [inline] |
| RemoveSprite(Sprite *spr) | SpriteManager | |
| Run(Sint32 frametick) | SpriteManager | |
| Run(Sint32 frametick, Sint32 gametick) | SpriteManager | |
| screen | SpriteManager | [protected] |
| SendEvent(int code, void *data1=NULL, void *data2=NULL) | SpriteManager | |
| SimpleBlit() | SpriteManager | [protected] |
| SpriteManager(Uint16 w, Uint16 h, Uint8 depth, Uint32 vflags) | SpriteManager | |
| SpriteManager(Uint16 flags=0, SDL_Surface *screenin=NULL, const char *bgnd=NULL) | SpriteManager | |
| sprites | SpriteManager | [protected] |
| Unlock() | SpriteManager | [inline, protected] |
| Unpause() | SpriteManager | [inline] |
| Update() | SpriteManager | [inline] |
| ~SpriteManager() | SpriteManager | [virtual] |