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SpriteManager Member List

This is the complete list of members for SpriteManager, including all inherited members.
AddSprite(Sprite *spr)SpriteManager
AddUpdateRect(SDL_Rect &r)SpriteManager [inline]
bgSpriteManager [protected]
CheckInBG(SDL_Surface *bg_in)SpriteManager
CheckOutBG()SpriteManager
Draw()SpriteManager
DrawOnBG(SDL_Surface *src, SDL_Rect *srcrect, SDL_Rect *destrect)SpriteManager
Event(int code, void *data1, void *data2)SpriteManager [virtual]
FastBlit()SpriteManager [protected]
flagSpriteManager [protected]
Handler(SDL_Event *event)SpriteManager [virtual]
Idle()SpriteManager [virtual]
lockSpriteManager [protected]
Lock()SpriteManager [inline, protected]
Move(Sint32 dtick)SpriteManager
Pause()SpriteManager [inline]
Paused()SpriteManager [inline]
Preserve()SpriteManager
QuadBlit()SpriteManager [protected]
rectsSpriteManager [protected]
Redraw()SpriteManager [inline]
RemoveSprite(Sprite *spr)SpriteManager
Run(Sint32 frametick)SpriteManager
Run(Sint32 frametick, Sint32 gametick)SpriteManager
screenSpriteManager [protected]
SendEvent(int code, void *data1=NULL, void *data2=NULL)SpriteManager
SimpleBlit()SpriteManager [protected]
SpriteManager(Uint16 w, Uint16 h, Uint8 depth, Uint32 vflags)SpriteManager
SpriteManager(Uint16 flags=0, SDL_Surface *screenin=NULL, const char *bgnd=NULL)SpriteManager
spritesSpriteManager [protected]
Unlock()SpriteManager [inline, protected]
Unpause()SpriteManager [inline]
Update()SpriteManager [inline]
~SpriteManager()SpriteManager [virtual]

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