AddSprite(Sprite *spr) | SpriteManager | |
AddUpdateRect(SDL_Rect &r) | SpriteManager | [inline] |
bg | SpriteManager | [protected] |
CheckInBG(SDL_Surface *bg_in) | SpriteManager | |
CheckOutBG() | SpriteManager | |
Draw() | SpriteManager | |
DrawOnBG(SDL_Surface *src, SDL_Rect *srcrect, SDL_Rect *destrect) | SpriteManager | |
Event(int code, void *data1, void *data2) | SpriteManager | [virtual] |
FastBlit() | SpriteManager | [protected] |
flag | SpriteManager | [protected] |
Handler(SDL_Event *event) | SpriteManager | [virtual] |
Idle() | SpriteManager | [virtual] |
lock | SpriteManager | [protected] |
Lock() | SpriteManager | [inline, protected] |
Move(Sint32 dtick) | SpriteManager | |
Pause() | SpriteManager | [inline] |
Paused() | SpriteManager | [inline] |
Preserve() | SpriteManager | |
QuadBlit() | SpriteManager | [protected] |
rects | SpriteManager | [protected] |
Redraw() | SpriteManager | [inline] |
RemoveSprite(Sprite *spr) | SpriteManager | |
Run(Sint32 frametick) | SpriteManager | |
Run(Sint32 frametick, Sint32 gametick) | SpriteManager | |
screen | SpriteManager | [protected] |
SendEvent(int code, void *data1=NULL, void *data2=NULL) | SpriteManager | |
SimpleBlit() | SpriteManager | [protected] |
SpriteManager(Uint16 w, Uint16 h, Uint8 depth, Uint32 vflags) | SpriteManager | |
SpriteManager(Uint16 flags=0, SDL_Surface *screenin=NULL, const char *bgnd=NULL) | SpriteManager | |
sprites | SpriteManager | [protected] |
Unlock() | SpriteManager | [inline, protected] |
Unpause() | SpriteManager | [inline] |
Update() | SpriteManager | [inline] |
~SpriteManager() | SpriteManager | [virtual] |